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Friday, December 18, 2020 3:26 AM
HUMANKIND V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)

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03:26:15:525NoneWaiting for scene (#0, name: 'Mercury (Main)') to be loaded...

Amplitude.Coroutine:Run()

03:26:15:545NoneScene (#0, name: 'Mercury (Main)') has been loaded.

Amplitude.Coroutine:Run()

03:26:15:545NoneAmplitude.Framework version 2.3.107.

Amplitude.Mercury.Application:OnApplicationStarting()

03:26:15:545NoneStarting the application, version is V0.13.0135-S2, RELEASE (64-bit Standalone, build: 119060)...

Amplitude.Mercury.Application:OnApplicationStarting()

03:26:15:545NoneMultiplayer cross-compatibility version is 4d65cc9ffaf66919a01f402147202d01.

Amplitude.Framework.Application+d__116:MoveNext()

03:26:15:633NoneParsing the command line arguments...

Amplitude.Coroutine:Run()

03:26:15:637NoneLoading registry file 'C:/Program Files (x86)/Steam/steamapps/common/Humankind OPENDEV/Registry.xml'...

Amplitude.Framework.Application:LoadRegistry()

03:26:15:643NoneRegistry file 'C:\Users\dylan\Documents\Humankind\Registry.xml' does not exist.

Amplitude.Framework.Application:LoadRegistry()

03:26:15:643NoneLoading plugin scene 'Assets/Scenes/Plugins/Platform/Steam (Platform).unity'...

Amplitude.Coroutine:Run()

03:26:15:772NoneAssetDatabase.Load GraphicsLowLevel

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:15:772NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:15:774NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:15:779NoneAssetProvider 'instancingandfx.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:15:779NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:15:781NoneAssetProvider 'mercury.data.shared.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:15:797NoneLoading plugin scene 'Assets/Scenes/Plugins/Transportation/Photon (Transportation).unity'...

Amplitude.Coroutine:Run()

03:26:15:814NoneLoading plugin scene 'Assets/Scenes/Plugins/Backtrace/Backtrace.unity'...

Amplitude.Coroutine:Run()

03:26:15:932NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

03:26:15:932NoneUsing digital distribution client: [SteamClient] (Amplitude.Steamworks.DigitalDistribution.SteamworksDigitalDistributionClient)

Amplitude.Coroutine:Run()

03:26:15:941NoneUsing digital distribution credentials: 'DylanJack', 0x011000010393bebb, Steam.

Amplitude.Coroutine:Run()

03:26:15:941NoneUsing digital distribution current game language: 'english'.

Amplitude.Coroutine:Run()

03:26:15:941NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:15:942NoneOperation was queued without a running storage thread. Executing the operation immediately.

Amplitude.Framework.Storage.Exceptions.StorageContainerHandleMismatchException:.ctor(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:075NoneSimulation: Entity contract count: 38 / 63.

Amplitude.Framework.Simulation.SimulationController:Initialize()

03:26:16:076NoneInitializing the Wwise sound engine...

Amplitude.Coroutine:Run()

03:26:16:091NoneSound engine initialized.

Amplitude.Coroutine:Run()

03:26:16:094NoneAssetDatabase.Load Audio

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:095NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:095NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:175NoneAssetProvider 'mercury.data.audio.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:175NoneAssetDatabase.AssetBundles LipsyncData.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:196NoneAssetProvider 'lipsyncdata.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:200NoneLoading audio module 'Amplitude.Mercury.Audio.BankAudioModule'...

Amplitude.Coroutine:Run()

03:26:16:333NoneLoading audio module 'Amplitude.Mercury.Audio.BattleAudioModule'...

Amplitude.Coroutine:Run()

03:26:16:333NoneLoading audio module 'Amplitude.Mercury.Audio.MercuryAudioModule'...

Amplitude.Coroutine:Run()

03:26:16:333NoneLoading audio module 'Amplitude.Mercury.Audio.MusicAudioModule'...

Amplitude.Coroutine:Run()

03:26:16:362NoneLoading audio module 'Amplitude.Mercury.Audio.ListenerPositioningAudioModule'...

Amplitude.Coroutine:Run()

03:26:16:363NoneLoading audio module 'Amplitude.Mercury.Audio.BiomeAudioModule'...

Amplitude.Coroutine:Run()

03:26:16:363NoneLoading audio module 'Amplitude.Mercury.Audio.TerrainAudioModule'...

Amplitude.Coroutine:Run()

03:26:16:364NoneLoading audio module 'Amplitude.Mercury.Audio.CityAudioModule'...

Amplitude.Coroutine:Run()

03:26:16:364NoneLoading audio module 'Amplitude.Mercury.Audio.UnitAudioModule'...

Amplitude.Coroutine:Run()

03:26:16:364NoneLoading audio module 'Amplitude.Mercury.Audio.UnitVoiceAudioModule'...

Amplitude.Coroutine:Run()

03:26:16:368NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

03:26:16:368None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Display.DisplayManager+d__0:MoveNext()

03:26:16:416NoneAssetProvider 'mercurydatabases.avatarpresentation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:418NoneSteamworks successfully initialized.

Amplitude.Coroutine:Run()

03:26:16:421NoneScanning assemblies for subclasses of Message...

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

03:26:16:432NoneScanned 84 assemblies in 10 ms.

Amplitude.Photon.PhotonClient:ThreadLoop(System.Reflection.MonoParameterInfo)

03:26:16:467NoneAssetDatabase.Load GraphicsFont

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:467NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:467NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:471NoneAssetProvider 'mercury.data.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:532NoneAssetDatabase.Load UILowLevel

Amplitude.Framework.Asset.AssetDatabase:LoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:532NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:532NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:532NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:532NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:549NoneAssetProvider 'mercury.data.production.ui.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:549NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:549NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:549NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:549NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:642NoneIn UIMercuryMaterialCollection (Amplitude.UI.UIMaterialCollection) using a 1206 collisionFreeHashSetSize

Amplitude.UI.Renderers.UIRenderingManager:Load()

03:26:16:645NoneAssetDatabase.Load UIData

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:645NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:645NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:645NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:645NoneAssetDatabase.AssetBundles Mercury.Data.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:645NoneTry to re-load a already loaded AssetBundle (mercury.data.ui.assetbundle) at (AssetBundles\Mercury.Data.UI\mercury.data.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:645NoneAssetDatabase.AssetBundles UI_Textures.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:16:672NoneAssetProvider 'ui_textures.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:16:977NoneCreating atlas [Font:distanceFieldAtlas] from 2048x1024xRFloat

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

03:26:16:977NoneCreating atlas [Font:softwareRasterAtlas] from 2048x1024xARGB32

Amplitude.Graphics.Text.FontAtlasRenderer:Load()

03:26:17:002NoneChanging display settings to 1920x1080 (0)...

Amplitude.Framework.Application+d__95:MoveNext()

03:26:17:002None... switching to 1920x1080 (0) (fullscreen: True)...

Amplitude.Framework.Application+d__95:MoveNext()

03:26:17:012NoneAssetProvider 'en-us-localization.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:17:110NoneDiscarding action map 'Presentation.Cheats' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

03:26:17:111NoneDiscarding action map 'Presentation.Editor' because of accessibility level 'Internal' < Public.

Amplitude.Coroutine:Run()

03:26:17:111NoneDiscarding action map 'Presentation.Camera.Internal' because of accessibility level 'ProtectedInternal' < Public.

Amplitude.Coroutine:Run()

03:26:17:176UI Steam[UI] Resolution initialized to 1920x1080

Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIHierarchyManager:SpecificLateUpdate()
Amplitude.UI.UIUpdatingManager:LateUpdate()

03:26:17:220NoneStart play movie (Movies/AMPLITUDE Studios.webm) with timeout (25)

Amplitude.Coroutine:Run()

03:26:17:223NoneNo downloadable content was found.

Amplitude.Coroutine:Run()

03:26:17:223NoneThe audio manager is ready.

Amplitude.Coroutine:Run()

03:26:17:354NoneMovie start after 0.9858128

Amplitude.Coroutine:Run()

03:26:17:442NoneCannot get achievement (name: 'AchMoneyAccumulation3') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

03:26:17:442NoneCannot get achievement (name: 'AchMoneyAccumulation2') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

03:26:17:442NoneCannot get achievement (name: 'AchMoneyAccumulation1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

03:26:17:443NoneCannot get achievement (name: 'AchAllyCount1') from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

03:26:17:443NoneCannot get statistic (name: 'StatMoneyAccumulation', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

03:26:17:443NoneCannot get statistic (name: 'StatAllyCount', type: integer) from Steam.

Amplitude.Steamworks.Matchmaking.SteamworksStatisticsAndAchievementsManager:b__11_0()

03:26:18:028NoneEnd play movie Movies/AMPLITUDE Studios.webm

Amplitude.Coroutine:Run()

03:26:18:028NoneMovie end after 1.6597936

Amplitude.Coroutine:Run()

03:26:18:030NoneAssetDatabase.Load Avatar

Amplitude.Framework.Asset.AssetDatabase:TryLoadAsset(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:18:030NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:18:030NoneAssetDatabase.AssetBundles LipsyncData.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:18:030NoneTry to re-load a already loaded AssetBundle (lipsyncdata.assetbundle) at (AssetBundles\LipsyncData\lipsyncdata.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:18:030NoneAssetDatabase.AssetBundles Mercury.Data.Avatars.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:18:047NoneAssetProvider 'mercury.data.avatars.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:18:048NoneAssetDatabase.AssetBundles Mercury.Data.AvatarsAnimation.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:18:051NoneAssetProvider 'mercury.data.avatarsanimation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:18:052NoneAssetDatabase.AssetBundles Mercury.Data.Customizations.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:18:054NoneAssetProvider 'mercury.data.customizations.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:18:055NoneAssetDatabase.AssetBundles OutgameViews.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:18:061NoneAssetProvider 'outgameviews.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:18:132None[ANALYTICS] GameSessionCreated event Initialized

Amplitude.Mercury.Application+d__38:MoveNext()

03:26:18:134NoneRuntime configuration is null or empty; using the default module 'project mercury' as new configuration.

Amplitude.Coroutine:Run()

03:26:18:135NoneLoading runtime module '', 'Project Mercury'...

Amplitude.Coroutine:Run()

03:26:18:237NoneAssetProvider 'mercurydatabases.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:23:840NoneThe database of type 'Amplitude.Mercury.Data.Simulation.NarrativeEventDefinition' has overriden an element because its key name 'FirstRails' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

03:26:23:912NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet05' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

03:26:23:912NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier2_Tenet06' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

03:26:23:912NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier3_Tenet05' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

03:26:23:912NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet01' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

03:26:23:912NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet02' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

03:26:23:912NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet03' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

03:26:23:912NoneThe database of type 'Amplitude.Mercury.Data.Simulation.TenetDefinition' has overriden an element because its key name 'ReligionTenet_Tier4_Tenet04' was already registered for the same revision number #3.

Amplitude.Framework.Databases:Load(System.Reflection.MonoParameterInfo)

03:26:24:471NoneSpent 6.3345922 second(s) loading 1 module plugin(s).

Amplitude.Coroutine:Run()

03:26:24:480NoneApplication started.

Amplitude.Framework.Application+d__116:MoveNext()

03:26:24:491NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

03:26:24:557UI Steam[UI] Start loading out-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:24:955UI Steam[UI] In the UIScrollView '/WindowsRoot/OutGameScreens/LobbyScreen/Content/CenterPart/DifficultyOptionsGroup/Content|UIScrollView' the content's parent is not the viewport.

Amplitude.UI.Interactables.UIScrollView:Load()
Amplitude.UI.Interactables.UIScrollView:Load()
Amplitude.UI.UIBehaviour:DoLoad()
Amplitude.UI.UIBehaviourAsynchronousLoader+Scope+d__2:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:25:010None[OptionsPanel] OptionUIMapper 'GameOption_WorldSummary' not found

Amplitude.Mercury.UI.OptionsPanel+d__17:MoveNext()

03:26:26:617UI Steam[UI] Finished loading out-game windows windows in 1.9 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:26:624NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:30:151NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

03:26:30:153NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

03:26:30:153NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

03:26:30:153NoneInitializing order policies...

Amplitude.Mercury.Analytics.PrismAnalyticsEvent:PostMessage(System.Reflection.MonoParameterInfo)

03:26:30:154NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

03:26:30:158NoneSession has been opened.

Amplitude.Coroutine:Run()

03:26:30:158NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

03:26:30:158NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

03:26:30:161None[Options] Option 'GameOption_PresetWorldSize': Preset 'Large' is no longer relevant. Switching to PresetFallback '-1'

Amplitude.Framework.Options.Option`1:SetValue(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:30:186NoneRelease ComputeBuffer

Amplitude.Graphics.Text.GlyphDistanceFieldRenderer:RenderGlyphs(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:31:143NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:143NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:143NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:143NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:144NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:144NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:144NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:144NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:144NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:145NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:149NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:150NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:150NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:150NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:150NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:150NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:151NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:156NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:156NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:156NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:157NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:157NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:157NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:157NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:157NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:158NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:165NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:165NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:166NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:166NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:166NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:166NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:166NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:167NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:167NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:167NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:167NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:167NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:167NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:167NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:167NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:167NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:167NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:168NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:168NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:168NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:168NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:31:168NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:26:35:552NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

03:26:35:557UI Steam[UI] Start loading in-game windows.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:35:703None[Localization] Unknown key '%MinorFactionScreenNoActionWithCamp'

Amplitude.UI.Renderers.UILabel:LocalizeIfNecessary(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:35:809NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

03:26:35:875NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

03:26:35:875NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

03:26:35:875NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

03:26:35:881NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

03:26:35:889NoneSession has been opened.

Amplitude.Coroutine:Run()

03:26:35:889NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

03:26:35:889NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

03:26:36:477NoneAssetDatabase.Load Default|FxLowLevel|FxData|Terrain|Unit

Amplitude.Framework.Asset.AssetDatabase:LoadAssetAsync(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:36:477NoneAssetDatabase.MountAllAvailableAssetBundles

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:36:477NoneAssetDatabase.AssetBundles Automation.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:36:479NoneAssetProvider 'automation.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:36:480NoneAssetDatabase.AssetBundles FxArtist.Heavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:36:482NoneAssetProvider 'fxartist.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:36:483NoneAssetDatabase.AssetBundles FxArtist.Light.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:37:008NoneAssetProvider 'fxartist.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:37:012NoneAssetDatabase.AssetBundles InstancingAndFx.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:37:012NoneTry to re-load a already loaded AssetBundle (instancingandfx.assetbundle) at (AssetBundles\InstancingAndFx\instancingandfx.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:37:012NoneAssetDatabase.AssetBundles LevelBuildComposition.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:37:371NoneAssetProvider 'levelbuildcomposition.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:37:374NoneAssetDatabase.AssetBundles LevelBuildElements.Heavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:37:459NoneAssetProvider 'levelbuildelements.heavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:37:461NoneAssetDatabase.AssetBundles LevelBuildElements.Light.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:37:922NoneAssetProvider 'levelbuildelements.light.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:37:925NoneAssetDatabase.AssetBundles Mercury.Data.Audio.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:37:925NoneTry to re-load a already loaded AssetBundle (mercury.data.audio.assetbundle) at (AssetBundles\Mercury.Data.Audio\mercury.data.audio.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:37:925NoneAssetDatabase.AssetBundles Mercury.Data.MecanimEvent.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:37:927NoneAssetProvider 'mercury.data.mecanimevent.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:37:928NoneAssetDatabase.AssetBundles Mercury.Data.Production.UI.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:37:928NoneTry to re-load a already loaded AssetBundle (mercury.data.production.ui.assetbundle) at (AssetBundles\Mercury.Data.Production.UI\mercury.data.production.ui.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:37:928NoneAssetDatabase.AssetBundles Mercury.Data.Shared.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:37:928NoneTry to re-load a already loaded AssetBundle (mercury.data.shared.assetbundle) at (AssetBundles\Mercury.Data.Shared\mercury.data.shared.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:37:928NoneAssetDatabase.AssetBundles Mercury.Data.Units.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:38:484NoneAssetProvider 'mercury.data.units.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:38:488NoneAssetDatabase.AssetBundles Scenario.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:38:489NoneAssetProvider 'scenario.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:38:490NoneAssetDatabase.AssetBundles Terrain.Exploration.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:38:491NoneAssetProvider 'terrain.exploration.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:38:492NoneAssetDatabase.AssetBundles Terrain.MapSaves.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:38:494NoneAssetProvider 'terrain.mapsaves.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:38:495NoneAssetDatabase.AssetBundles Terrain.MatchingHeavy.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:38:500NoneAssetProvider 'terrain.matchingheavy.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:38:502NoneAssetDatabase.AssetBundles Terrain.MatchingLight.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:38:505NoneAssetProvider 'terrain.matchinglight.assetbundle' has been mounted.

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:38:506NoneAssetDatabase.AssetBundles UI_Textures.Manifest

Amplitude.Framework.Asset.AssetDatabase:LoadIfNecessary(System.Reflection.MonoParameterInfo)

03:26:38:506NoneTry to re-load a already loaded AssetBundle (ui_textures.assetbundle) at (AssetBundles\UI_Textures\ui_textures.assetbundle)

Amplitude.Framework.Asset.AssetDatabase:TryMountAssetBundle(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:39:502UI Steam[UI] Finished loading in-game windows windows in 3.7 seconds.

Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.UI.Windows.UIWindowsManager_Base`2+d__13:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:39:505NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

03:26:39:514NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

03:26:40:141NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_CivilizationTrait_Era0_DefaultTribe.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:143NoneDescriptor 'MinorRelation_Base' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:150NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:150NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '1' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:150NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '2' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:150NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:150NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:150NoneDescriptor 'GameEffect_DistrictStatus_None' Effect '0' PropertyEffect '5' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:151NoneDescriptor 'Effect_Extension_Era5_BritishEmpire' Effect '0' PropertyEffect '0' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:153None[Localization] Unknown key '%Effect_Extension_Era6_USA_Exotic'

Amplitude.Framework.Localization.LocalizationManager:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:154NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Happy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:154NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for Effect_PublicOrderStatus_Unhappy.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:158NoneDescriptor 'GameEffect_City' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:158NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_Starvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:158NoneFormatting of Operation 'Mult' cannot be satisfying. Consider using an Exotic localization for GameEffect_CityGrowth_ThreatOfStarvation.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:158NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '3' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:158NoneDescriptor 'GameEffect_Settlement' Effect '0' PropertyEffect '4' is too complicated for feedback. Use an Exotic translation for that one?

Amplitude.Mercury.Simulation.SimulationEvaluatorHelper:GenerateDescriptorEvaluations(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:158NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for GameEffect_Settlement.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:159NoneFormatting of Operation 'Min' cannot be satisfying. Consider using an Exotic localization for Effect_Army_Peacefull.

Amplitude.Mercury.Interop.EffectTranslator:PrepareLocalizedStringParameters(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:169NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Interop.DistrictTranslator:TranslateSpecialEffects(System.Reflection.MonoParameterInfo)

03:26:40:169NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era1_Phoenicia' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

03:26:40:169NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era2_Carthage' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

03:26:40:169NoneDistrict 'Extension_Base_Harbour' are forbidden for 'Civilization_Era3_Vikings' but they get no Emblematic to compensate for?

Amplitude.Mercury.Simulation.SimulationEvaluator:InitializeOnLoad()

03:26:40:182NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.EndGameCondition_EraLimit:.ctor(System.Reflection.MonoParameterInfo)

03:26:40:208NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:Load()

03:26:40:272None[Sandbox] The sandbox thread has been started.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

03:26:40:273None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:273None[ANALYTICS] GameSessionCreated event raised

System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:280NoneBackground worker has returned.

Amplitude.Coroutine:Run()

03:26:40:280NoneGame of type 'Amplitude.Mercury.Game.Game' has been started.

Amplitude.Coroutine:Run()

03:26:40:296NoneStart AI players...

Amplitude.Mercury.Sandbox.SandboxState_Bootstrapper+d__1:MoveNext()

03:26:40:296NoneNo AI configuration set in SandboxStartSettings or retrieved from save. Fallback to default settings, all mods on all AIs.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

03:26:40:305NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:305NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:305NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:305NoneUnable to find database of type Amplitude.Mercury.Data.Simulation.UnitDefinition.

Amplitude.Mercury.Interop.AI.Entities.MinorEmpire+Synchronizer:FirstSynchronize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:40:499NoneAI players started. Check for a save to load...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

03:26:40:499NoneLoading AI save: Achaemenid Persians Turn 51.AI.bin

Amplitude.Mercury.AI.AIController:StartAIAsync()

03:26:40:547NoneAI players ready to run.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_tick:Invoke()

03:26:42:848NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

03:26:42:848NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

03:26:42:848NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

03:26:42:848NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

03:26:42:848NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

03:26:42:848NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

03:26:42:848NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

03:26:42:848NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

03:26:42:848NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

03:26:42:848NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Presentation.PresentationChoreographyController+d__289:MoveNext()

03:26:45:671NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationBattleController.

Amplitude.Coroutine:Run()

03:26:46:104NoneUnable to retrieve an action matching name: 'Presentation.Game.ShortCutToggleArmySleepUntilHealed'.

Amplitude.Mercury.Presentation.PresentationParticipant:get_ParticipantHasAtLeastOneUnit()

03:26:46:104NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

03:26:46:104NoneAmplitude.Mercury.Presentation.PresentationCameraController is not yet started

Amplitude.Coroutine:Run()

03:26:46:104NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

03:26:46:104NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

03:26:46:104NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

03:26:46:104NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

03:26:46:104NoneAmplitude.Mercury.Presentation.PresentationAIController is not yet started

Amplitude.Coroutine:Run()

03:26:46:104NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

03:26:46:104NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

03:26:46:104NoneAmplitude.Mercury.Presentation.PresentationNarratorController is not yet started

Amplitude.Coroutine:Run()

03:26:46:401NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:47:270NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCameraController/Camera [Amplitude.Mercury.Presentation.PresentationCameraMover is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:270NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:270None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:270NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.TerrainPositionService is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:270NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.FogOfWarRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:317NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/Renderer [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:317None Unable to resolve Amplitude.Mercury.Terrain.Matching.TerrainSectorProvider dependencies. sculptingBakedElementsLoader [False], groundMaterialBakedElementsLoader [Ok], riverBakedElementsLoader [NOK] constHexBufferProvider [Ok] groundMaterialsBufferProvider [Ok]cameraGraphicService [Ok]computeShaderSettings [Ok]renderPasses [Ok]

Amplitude.Graphics.LoadableBehaviour:DependenciesResolved()

03:26:47:317None Unable to resolve landmarkResolved [{14}] dependencies. cameraGraphicService [Amplitude.Mercury.Terrain.ProceduralTerrainRenderer], constHexBufferProvider [True], fogOfWarRenderer [Ok] sculptingBakedElementsLoader [NOK] groundMaterialBakedElementsLoader [Ok]riverBakedElementsLoader [Ok]debug [Ok]terrainDebuggingService [Ok]hexagonalGrid [Ok]fxComponentRenderFeature [Ok]terrainSectorProvider [Ok]gpuDiagnostics [NOK]technicalSettings [Ok]visualSettings [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:317NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/TerrainAndFx/EdgeOfTheWorldRenderer [Amplitude.Mercury.Terrain.EdgeOfTheWorldRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:317NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentTerrain is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:317NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.WorldLife.WorldLifeManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:326NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:327None Unable to resolve Amplitude.Mercury.Terrain.Fx.FxComponentLevelBuildParticleAdder dependencies. globalSettingsOk [True], fxComponentEvolveOk [Ok], fxComponentLevelBuildContentOk [Ok] worldMapProviderOk [Ok] worldMapVisibilityProviderOk [Ok]worldMapVisibilityProviderOk [Ok]namesOk [Ok]proceduralTerrainRendererOk [NOK]groundMaterialBufferProviderOk [NOK]cameraGraphicServiceOk [Ok]matchingLayersOk [NOK]baseOk [Ok]

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:327NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/FxTerrainCompanion [Amplitude.Mercury.Terrain.TerrainElevationResolver is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:327None Unable to resolve Amplitude.Mercury.Terrain.TerrainElevationResolver dependencies, sculptingBakedElementsLoaderResolved NOK, groundMaterialBakedElementsLoaderResolved NOK, riverBakedElementsLoaderResolved NOK, fogOfWarRendererResolved NOK, proceduralTerrainRendererOk NOK, cameraGraphicServiceOk Ok, resolveElevationShaderOk Ok, terrainPickingServiceOk Ok, fixAnchorElevationOk Ok, gpuDiagnosticsResolved Ok, baseResolveDependencies Ok

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:353NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldLabelRenderer [Amplitude.Mercury.Terrain.WorldLabelRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:379NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/LandmarkRenderer [Amplitude.Mercury.Terrain.LandmarksRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:379NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/LevelBuild/WorldSpaceLineRenderer [Amplitude.Mercury.Terrain.WorldSpaceLineRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:379NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFimsController/Renderer [Amplitude.Mercury.Terrain.Fx.FxComponentFIMS is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:379NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationFrontiersController/FrontiersRenderer [Amplitude.Mercury.Terrain.FrontiersRenderer is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:379NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationCharacterSet [Amplitude.Mercury.Presentation.CharacterRenderFeatures is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:380NoneComponent [Amplitude.Mercury.Application]/Amplitude.Framework.Manager */[Presentation]/[View]/Views/"InGame"/Presentation(Clone)/PresentationProjectileManager [Amplitude.Mercury.Presentation.PresentationProjectileManager is waiting dependencies for 2 iterations.

Amplitude.Graphics.LoadableBehaviour+d__18:MoveNext()

03:26:47:404NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:47:407NoneIssue with audio readback : guard value is incorrect (0) != (123456789)

Amplitude.Mercury.Fx.HgFx.HgFxComponentAudioManager:FillSharedGlobalData(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:48:746NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:48:746NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

03:26:48:746NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

03:26:48:746NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

03:26:48:746NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

03:26:48:746NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

03:26:48:746NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

03:26:48:746NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

03:26:49:396NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:50:047NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:50:670NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:51:287NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:51:287NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

03:26:51:287NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

03:26:51:287NoneAmplitude.Mercury.Presentation.PresentationFrontiersController is not yet started

Amplitude.Coroutine:Run()

03:26:51:287NoneAmplitude.Mercury.Presentation.PresentationPathfindRenderingController is not yet started

Amplitude.Coroutine:Run()

03:26:51:287NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

03:26:51:287NoneAmplitude.Mercury.Presentation.PresentationTradeRoadController is not yet started

Amplitude.Coroutine:Run()

03:26:51:287NoneAmplitude.Mercury.Presentation.PresentationTerritoryController is not yet started

Amplitude.Coroutine:Run()

03:26:52:085NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:52:913NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:53:444NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:53:444NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

03:26:53:444NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

03:26:53:444NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

03:26:55:684NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:55:684NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

03:26:55:684NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

03:26:55:684NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

03:26:56:364NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:56:907NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:56:942NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:57:012NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:57:052NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:57:124NoneExtracting MeshContent VFX_Hexagon_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:57:124NoneExtracting MeshContent VFX_Circle001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:57:124NoneExtracting MeshContent VFX_Ring_002

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:57:124NoneExtracting MeshContent VFX_Ring_004

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:57:158NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:57:192NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:57:227NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:57:462NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:57:548NoneExtracting MeshContent VFX_Ring_000

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:57:549NoneExtracting MeshContent VFX_SpawnHemiGeoSphere

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:57:549NoneExtracting MeshContent VFX_cloudNuclear

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:57:549NoneExtracting MeshContent FX_NuclearMeshBot_01

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:57:550NoneExtracting MeshContent VFX_Wonder_BabylonGardens01_PollenSpawn

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:57:595NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:57:919NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:57:919NoneAmplitude.Mercury.Presentation.Presentation still waiting all presentation controller to start

Amplitude.Coroutine:Run()

03:26:57:919NoneAmplitude.Mercury.Presentation.PresentationEntityMeshController is not yet started

Amplitude.Coroutine:Run()

03:26:57:919NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is not yet started

Amplitude.Coroutine:Run()

03:26:57:950NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:58:038NoneExtracting MeshContent FX_Quad

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:58:038NoneExtracting MeshContent VFX_Ring_005

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:58:039NoneExtracting MeshContent VFX_Ring_003

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:58:055NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:58:150NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:58:263NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:58:370NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:58:460NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:26:58:471NoneExtracting MeshContent VFX_Ring_001

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:58:471NoneExtracting MeshContent FX_Border

Amplitude.Graphics.Fx.FxComponentMeshContentManager:GetFxMeshStructIndex(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:26:58:475NoneAmplitude.Mercury.Presentation.PresentationEntityFactoryController is waiting for Amplitude.Mercury.Presentation.PresentationEntityMeshController.

Amplitude.Coroutine:Run()

03:27:01:602NoneAmplitude.Mercury.Presentation.Presentation.DoStartAllPresentationController tooks 18819 ms

Amplitude.Coroutine:Run()

03:27:01:609UI Steam[UI] Start calling OnPresentationStarted on in-game windows.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Framework.UnityCoroutine:StartCoroutine(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.UI.Windows.WindowsManager:OnPresentationStarted()
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Presentation.Presentation+d__53:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:632NonePresentation has been started.

Amplitude.Coroutine:Run()

03:27:01:633NonePresentation has been presented.

Amplitude.Coroutine:Run()

03:27:01:893NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:893NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:893NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:894NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:894NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:894NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:894NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:894NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:894NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:895NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:895NoneMissing an override in the effect using the SimulationEventEfect

System.Func`3:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:895NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:01:895NoneTrying to get a datatable element from a datatable element reference that has not been initialized.

Amplitude.Mercury.Simulation.SimulationEventEffect_AddSettlementEventStatus:Localize(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:02:244NoneActionType 'UnlockBuyoutWithPopulation' does not exist

System.Reflection.MemberFilter:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:02:326UI Steam[UI] Finished calling OnPresentationStarted on in-game windows in 0.3 seconds.

Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Mercury.UI.Windows.WindowsManager+d__30:MoveNext()
Amplitude.Coroutine:Run()
Amplitude.Coroutine+d__37:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:27:04:226NoneThe AI decision process took 1.9 seconds to be executed (1.8 seconds of AI processing and 0.1 seconds waiting for async requests)

Amplitude.Mercury.AI.AIController:RunAIDecisionCycleAsync()

03:27:04:336None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:346None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:395None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:432None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:466None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:612None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:619None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:639None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:666None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:702None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:811None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:818None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:838None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:863None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:04:888None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:015None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:022None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:042None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:065None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:096None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:225None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:258None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:430None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:436None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:460None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:492None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:528None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:629None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:637None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:678None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:717None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:755None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:855None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:867None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:871NoneCannot find PresentationDistrict with GUID #4767

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

03:27:05:872NoneCannot find PresentationDistrict with GUID #5787

Amplitude.Mercury.Presentation.PresentationBattle:ExecuteAction(System.Reflection.MonoParameterInfo)

03:27:05:895None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:925None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:05:968None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:031None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:039None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:064None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:094None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:123None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:238None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:275None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:430None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:462None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:627None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:634None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:649None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:668None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:701None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:831None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:06:855None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:030None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:059None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:230None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:259None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:431None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:455None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:630None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:634None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:649None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:667None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:695None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:835None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:841None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:855None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:871None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:07:896None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:08:033None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:08:234None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:08:435None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:08:639None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:08:645None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:08:659None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:08:678None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:08:711None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:08:837None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:039None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:240None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:243None[Empire 7] Too many AI decisions needed (100 > 100).

Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:441None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:447None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:461None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:475None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:502None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:644None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:648None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:662None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:677None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:708None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:09:843None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:10:044None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:10:245None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:10:445None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:10:649None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:10:653None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:10:666None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:10:682None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:10:701None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:10:848None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:11:048None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:11:251None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:11:450None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:11:653None[Empire 1] Exploration behavior of army 2547 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:11:657None[Empire 2] Exploration behavior of army 3541 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:11:669None[Empire 4] Exploration behavior of army 4220 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:11:685None[Empire 6] Exploration behavior of army 2415 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:27:11:716None[Empire 7] Exploration behavior of army 979 can't find any valid target.

Amplitude.AI.BehaviorTree.Decorators.Condition`1+ConditionFunction:Invoke(System.Reflection.MonoParameterInfo)

03:31:16:622NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:622NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:622NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:622NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:622NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:622NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:622NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:622NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:623NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:628NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:628NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:628NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:629NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:629NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:629NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:629NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:629NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:630NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:634NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:635NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:635NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:635NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:635NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:636NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:636NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:636NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:636NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:636NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:637NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:651NoneType 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:651NoneType 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:652NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:652NoneType 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:652NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:652NoneType 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:652NoneType 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneType 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneType 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' not found, and so will not be serialized.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.Interop.EmpireAggregationStatistics, Amplitude.Mercury.Firstpass' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AIPlayer, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Brain`1, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.ArmySpecificMission, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateArmy, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.CreateTradeRoad, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DefendTerritory, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Tasks.DiplomaticGrievanceAction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.Goals.BuildConstruction, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.BehaviorTrees.BaseArmyContext, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.MilitaryObjective, Assembly-CSharp' has no conversion path; revision 1 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:16:653NoneProcessing instruction type 'Amplitude.Mercury.AI.Brain.AnalysisData.Relation.RelationData, Assembly-CSharp' has no conversion path; revision 3 will be ignored.

Amplitude.Serialization.Binary.BinarySerializer+Reader:ReadProcessingInstructions()

03:31:18:585NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

03:31:18:585NoneDisconnecting...

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

03:31:18:586NoneDisconnected.

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

03:31:18:586NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

03:31:18:588NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:Disconnect()

03:31:18:588NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

03:31:18:597NonePresentation has been shutdown.

Amplitude.Coroutine:Run()

03:31:18:691NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

03:31:18:692None[Sandbox] Gracefully exited the sandbox loop; shutting down...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

03:31:18:696NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:18:701NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:18:703NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:18:705NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:18:705NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:18:707NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:18:708NoneCan't update distance to capital : no capital yet for this empire.

Amplitude.Mercury.Simulation.DepartmentOfTheInterior:SetCapital(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:18:722NoneAIController shutdown...

Amplitude.Coroutine:Run()

03:31:18:723NoneAIController shutdown terminated.

Amplitude.Coroutine:Run()

03:31:18:749NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Coroutine:Run()

03:31:18:755NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

03:31:18:838NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()

03:31:18:860NoneStarting new session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

03:31:18:860NoneMetadata 'GameOption_StartingEra' already has a policy registered; ignoring...

Amplitude.Framework.Session.Session+d__51:MoveNext()

03:31:18:860NoneSession of type 'Amplitude.Mercury.Session.Session' has been started.

Amplitude.Coroutine:Run()

03:31:18:860NoneOpening the session, hosting an offline game...

Amplitude.Coroutine:Run()

03:31:18:866NoneSession has been opened.

Amplitude.Coroutine:Run()

03:31:18:866NoneMember 00000000-0000-0000-0000-000000000001: Added.

Amplitude.Mercury.Session.Session:OnMemberChange(System.Reflection.MonoParameterInfo)

03:31:18:866NoneUsing (offline) local network identifier: 00000000-0000-0000-0000-000000000001.

Amplitude.Framework.Session.Session:OnSessionChange(System.Reflection.MonoParameterInfo)

03:31:19:408NoneStarting new game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

03:31:19:417NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

03:31:19:868NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.ActionController:InitializeOnLoad()
Amplitude.Mercury.Simulation.ActionController:InitializeOnLoad()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

03:31:19:868None[Sandbox] Gracefully exited the sandbox loop; shutting down...

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

03:31:19:870NoneIndex was outside the bounds of the array.

Amplitude.Mercury.Simulation.ActionController:InitializeOnLoad()
Amplitude.Mercury.Simulation.ActionController:InitializeOnLoad()
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

03:31:19:871NoneUnhandled exception in sandbox shutdown.

ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

03:31:19:872NoneObject reference not set to an instance of an object.

Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseMilitia(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.DepartmentOfDefense:ReleaseMilitia(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.Battle:Release(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.BattleRepository:SandboxShutdown_DestroyBattles(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Action`2:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Simulation.SimulationPasses:InvokePasses(System.Reflection.MonoParameterInfo)
Amplitude.Mercury.Sandbox.Sandbox:ThreadStart(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:RunInternal(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
System.Threading.ExecutionContext:Run(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch:Invoke(System.Reflection.MonoParameterInfo)

03:31:19:886NoneBackground worker has returned with error: Index was outside the bounds of the array.

Amplitude.Coroutine:Run()

03:31:19:887NoneSystem.IndexOutOfRangeException: Index was outside the bounds of the array. at Amplitude.Mercury.Simulation.ActionController.InitializeOnLoad () [0x00000] in <00000000000000000000000000000000>:0 at Amplitude.Mercury.Sandbox.Sandbox.ThreadStart (System.Object parameter) [0x00000] in <00000000000000000000000000000000>:0 at ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch.Invoke (System.String value) [0x00000] in <00000000000000000000000000000000>:0 at ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch.Invoke (System.String value) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 at System.Threading.ExecutionContext.Run (System.Threading.ExecutionContext executionContext, System.Threading.ContextCallback callback, System.Object state) [0x00000] in <00000000000000000000000000000000>:0 at ZenFulcrum.EmbeddedBrowser.BrowserNative+Calltype_zfb_addCLISwitch.Invoke (System.String value) [0x00000] in <00000000000000000000000000000000>:0

System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
System.Action`1:Invoke(System.Reflection.MonoParameterInfo)
Amplitude.AsyncOperation:Close(System.Reflection.MonoParameterInfo)
Amplitude.Framework.Behaviour+AsyncOperation:Close(System.Reflection.MonoParameterInfo)
System.Xml.XmlNodeChangedEventHandler:Invoke(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)
Amplitude.Coroutine:Run()
Amplitude.Framework.Behaviour+d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(System.Reflection.MonoParameterInfo, System.Reflection.MonoParameterInfo)

03:31:19:895NoneShutting down session of type 'Amplitude.Mercury.Session.Session'...

Amplitude.Coroutine:Run()

03:31:19:895NoneDisconnecting...

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

03:31:19:895NoneDisconnected.

Amplitude.Mercury.Game.GameClient+d__25:MoveNext()

03:31:19:895NoneSending disconnection message...

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

03:31:19:895NoneClosing P2P session with 00000000-0000-0000-0000-000000000001...

Amplitude.Mercury.Game.GameServer:Disconnect()

03:31:19:895NoneClient 00000000-0000-0000-0000-000000000001 was disconnected (game server shutdown).

Amplitude.Mercury.Game.GameServer+d__28:MoveNext()

03:31:19:900NoneShutting down game of type 'Amplitude.Mercury.Game.Game'...

Amplitude.Coroutine:Run()

03:31:19:907NoneGame of type 'Amplitude.Mercury.Game.Game' has been shutdown.

Amplitude.Coroutine:Run()

03:31:19:913NoneGameScenarioDefinition 'Scenario_OpenDevStadia1' doesn't have any valid save.

Amplitude.Mercury.Data.DataController:Initialize()

03:31:20:149NoneSession of type 'Amplitude.Mercury.Session.Session' has been shutdown.

Amplitude.Coroutine:Run()